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You searched for "CGI realism". Your search returned 9 results.

Computer images and realism

Computer graphics and animation are remarkable in their ability to mimic reality, or so it seems. Such technologies are interesting in so far as they purvey unreality, or more precisely, for making presentations to audiences that are unlike everyday experiences — features of narrative, drama and film in any case, but exaggerated further in the … Continue reading

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Results appear in reverse date order. You can also use the search box above or the Google menu. 3D printing 4D printing Accelerationism Activism Affective and emotion Africa Agon Alberti Ambience Anger Animals Anime Apocalypse Art Artificial Intelligence Attention Audience engagement Augmented reality Aura Ayn Rand Bad Actors Bauhaus Belief Big Bang Theory Big data … Continue reading

Is 360 degree video more real?

High resolution display screens, motion and touch sensors, interaction with other people and virtual objects, channels that deliver sound, touch, taste and smell, stereo vision and sound, all wrapped into a 360 degree 3D sphere of experience — that’s the dream and expectation of VR (virtual reality). Is 360 degree video on the way to that ideal? … Continue reading

Richard on the Holodeck

Archaeologists and reconstruction experts used laser scanning technology to scan the fragile bones of the body exhumed from the car park in Leicester. Then 3d printing was deployed to produce a physical replica of the entire skeleton. The 3d computer model of the skull provided the substrate of a 3d reconstruction of the face, which was … Continue reading

Maximum graphic

Digital animators have to attend to a lot of detail. Unlike in live action film CGI detail does not come for free. Digital animators and their creative teams have to plan, model, texture, light and render every object, colour, texture and effect. Because of their limited means, independent animation producers and students inevitably have to … Continue reading

Data waste

Four years ago when excitement about the 3D role-playing environment SecondLife was in full frenzy, a group of us constructed a playground promontory on the edge of the University’s main island. We built walls that changed their surface patterns and moved about in response to signals from mobile phones (in physical life). It was a … Continue reading

Wired-Up Words

An A–Z of Awkward Ideas for a Wired World (DRAFT in process, Admin) Introduction: Networks and Word Play The public platform of the Word Wide Web (sic) is populated with neologisms, portmanteau terms, the alleged language of the street, and bad puns — not to mention spelling mistakes. Writers for the web now have license to … Continue reading

Hygienic reality

Many people take it for granted that we occupy two worlds: the physical and the virtual. In 1997 MIT digital researchers Ishii and Ullmer  stated that people potentially “live between two realms: our physical environment and cyberspace” (Ishii and Ullmer, 1997). They took on the challenge of  developing digital devices that connect the two spaces together.

Books

Amazon author site Peirce for Architects Routledge 2019 Ideas gain legitimacy as they are put to some practical use. A study of Charles Sanders Peirce (1839-1914) supports this pragmatism as a way of thinking about truth and meaning. Architecture has a strong pragmatic strand, not least as we think of building users, architecture as a … Continue reading

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