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You searched for "Virtual reality". Your search returned 34 results.

Whatever happened to reality?

I’m reading After Finitude by Quentin Meillassoux, with a view to bringing the thinking of the pragmatic philosopher C.S. Peirce (1839-1914) up to date — or at least, this is an opportunity to compare and contrast Peirce’s pragmatic realism with some thinking now about reality (100 years later). Meillassoux’s contention is that the so-called linguistic … Continue reading

Pictures devour reality

Most of us harbour the suspicion that being photographed removes something essential: if not our souls, then privacy, security, self image, the way we want to look. According to Susan Sontag the camera can “presume, intrude, trespass, distort, exploit, and, at the farthest reach of metaphor, assassinate” (Sontag, 1979, p.13) … and from a safe distance. … Continue reading

Reality re-structured

Mass media entertainment gives the word “reality” a real hammering. Hammering provides a useful metaphor. One of the ways the empirically minded commonly assert the incontrovertible reality of the world is to thump on something solid. Catching up with just 15 minutes of the BAFTA winning “structured reality” tv show The Only Way is Essex … Continue reading

Hygienic reality

Many people take it for granted that we occupy two worlds: the physical and the virtual. In 1997 MIT digital researchers Ishii and Ullmer  stated that people potentially “live between two realms: our physical environment and cyberspace” (Ishii and Ullmer, 1997). They took on the challenge of  developing digital devices that connect the two spaces together.

Is 360 degree video more real?

High resolution display screens, motion and touch sensors, interaction with other people and virtual objects, channels that deliver sound, touch, taste and smell, stereo vision and sound, all wrapped into a 360 degree 3D sphere of experience — that’s the dream and expectation of VR (virtual reality). Is 360 degree video on the way to that ideal? … Continue reading

The best there is

Working together inevitably involves compromise. But is compromise always less than the best? Finding the “best” in any situation involves many comparisons, trade-offs, and compromises. Sometimes when trying to find the best solution to a design problem even the most experienced and well focussed individual will alight on something that is better than all the other, similar … Continue reading

Flipped classroom 102: What a performance!

What’s it like to deliver lectures online? This year we pre-record 11 one hour lectures. Eight of these were recorded via HD video on a smartphone — roughly one hour in length divided into 10-20 minute segments. These were recorded in a range of locations, some out doors, and with some relevant film excerpts from YouTube and … Continue reading

Is cyberspace real?

Cyberspace has been hijacked by cybercriminals, cyberterrorists, cyberwarriors and cybervigilantes. But is it a real place? Sometimes artless questions like “Is cyberspace real?” turn out to reveal more than the interrogator bargained for. Not only is it real, but surreal. Eventually, any cultural theorist investigating the problems of reality alights on the work of Jacques Lacan (1901-1981), the psychoanalyst and philosopher whose … Continue reading

How to make a case out of a post

“A case presents an experience or situation that makes at least one point or teaches one lesson,” said Janet Kolodner in a book on automated case-based reasoning during the ascendancy of artificial intelligence in 1993 (554). Cases abound online in news reports and blogs ready to be mined by big data analytic algorithms. In the mean time here’s … Continue reading

Interactive architecture

How interactive is architecture? These days, networked computer systems, tablets and smartphones seem to exemplify interactivity amongst people, and between human beings and objects. Perhaps architecture participates in this interactive milieu in so far as it embraces concepts such as “virtual reality (VR) and 3D worlds, game design (including 3D games, platform games, and arcade games), mobile computing, … Continue reading

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