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maze

This tag is associated with 8 posts

Recursive cities

Recursion simply means return. So a recursive city could be a city that you return to, or that encourages or requires you to keep coming back — like your home town, or a site of pilgrimage. The metaphor of excursion and return applies in many city contexts. See blog post on that theme. Where there’s … Continue reading

A thousand insides

Most cities old and new have underground tunnels, passageways, services, and communication systems, many of these conduits are unused and obsolete. I live in a street with a 15 metre deep tunnel that for 21 years had a rail and cable system for hauling goods and passengers along its 1:27 gradient. The tunnel was since … Continue reading

Forked paths

The usual method for creating a puzzle maze is to start with a rectilinear, triangular or radial grid and mark it up with a convoluted route from start to end. Then draw in branches, loops and deviations that make the route less obvious. The challenge for a maze architect is to provide the appearance of … Continue reading

City on a hill

The maze serves as a metaphor for the city. People get lost in the streets, corridors and communication systems of the city. Cities give the appearance of regularity, symmetry, and order, at least on a map. In his description of cities and places, the writer Jorge Luis Borges (1899-1986) affirmed that a maze is a … Continue reading

Hacking the unicursal labyrinth

I think mazes are more interesting to draw than to navigate. Draw arcs from each side of a square grid so that they land on the grid point on the opposite side. That produces something interesting. But it’s not a labyrinth. It’s the asymmetry in the procedure that converts the cross-grid-arc motif into a continuous … Continue reading

Unicursality

The traditional unicursal maze has no forking paths but leads directly to its centre. As a drawing or ornamental pattern you imagine the lines are walls and trace your finger through the opening. You eventually arrive at the centre, through a series of left and right turns. There’s just one path through the intestines of … Continue reading

Infinite souq

Retractable queue barriers funnel airport passengers in twisted but orderly lines. These security labyrinths manage large numbers of people within a confined space. They also keep people on the move, turning compliant travellers into unceremonious processionalists. Umberto Eco thinks the detective story is like a labyrinth. He identified 3 types of labyrinth: the kind that … Continue reading

Deviant play

I just watched a team of gamers play Fortnite Battle Royal. You don’t need to play a video game to get the gist. You can watch others play it on Youtube. Fortnite is a war game where you form teams and hide out in photo-real buildings while you shoot enemies. One of the gamers remarked … Continue reading

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