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realism

This tag is associated with 3 posts

Second Life revisited

It’s eleven years since I explored the shared 3D world of Second Life. The University of Edinburgh owns a virtual island there, and in 2006 I was gifted a small promontory of land on which to conduct some experiments. This playground nook was always a mess. One of our team created a stylised version of … Continue reading

Richard on the Holodeck

Archaeologists and reconstruction experts used laser scanning technology to scan the fragile bones of the body exhumed from the car park in Leicester. Then 3d printing was deployed to produce a physical replica of the entire skeleton. The 3d computer model of the skull provided the substrate of a 3d reconstruction of the face, which was … Continue reading

Maximum graphic

Digital animators have to attend to a lot of detail. Unlike in live action film CGI detail does not come for free. Digital animators and their creative teams have to plan, model, texture, light and render every object, colour, texture and effect. Because of their limited means, independent animation producers and students inevitably have to … Continue reading

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