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vision

This tag is associated with 3 posts

3D passive unrealities

3D is moving in. Nintendo has released its 3DS hand-held game system: “no need for special glasses.” Titanic is being retro-fitted as a 3D movie. 3D cinema reminds me, if I ever needed reminding, of the symmetries of the human body, and hence of our whole perceptual apparatus (ie all the senses). Philosopher Mark Johnson emphasises … Continue reading

Computer images and realism

Computer graphics and animation are remarkable in their ability to mimic reality, or so it seems. Such technologies are interesting in so far as they purvey unreality, or more precisely, for making presentations to audiences that are unlike everyday experiences — features of narrative, drama and film in any case, but exaggerated further in the … Continue reading

Where is that sound?

Discussion of some of the issues and problems involved in mapping sounds. Continue reading

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