Let’s play

If you have a weekend to spare you can while it away watching YouTube video clips accompanying gamesters as they play through, and talk through, every level of Grand Theft Auto IV or Minecraft or Tombraider III, or just about any computer game, old or new.

Screen capture of Lara Croft standing infront of a surface with texture map of the blog authorIt’s not as easy to return to a computer adventure game as it is to watch a favourite film over and over. There’s an effort to gaming. Let’s Play saves you the effort. Other people’s playthroughs rekindle memories of games once played, challenges won and time once frittered.

Let’s Play videos are therapeutic, and vicariously social. Let’s Play (also known as LP) is the latest manifestation of a genre of creative production known as fan fiction.

Verbally skilled and dextrous fans take some commercial entertainment product and overlay it with their own interpretation, weaving their own story lines, either with great love or in mockery.


LP continues the tradition social critics recognised in the 1990s where consumers exercised their autonomy by appropriating mass media products such, as Star Trek, by turning them into their own fiction, which they would share with one another. (Fan fictions were typically written by women sharing stories about the relationship between Kirk and Spock.)

Search “fan fiction Big Bang Theory.” Amateur writers invent new narratives around characters they know very well from the popular TV show. Here the narrative overlays are multifold. The Big Bang TV series itself is about a particular breed of fan culture into Star Trek, superheroes and  Comic-Con.

There’s a jackass element to some LP clips I’ve seen as louts crash, wise crack and guffaw their way through the game simulations. Others reverentially ponder every game move and detail, a style of investigation invited by the computer games Myst and Riven. In Let’s Play Riven (Sequel to Myst): Part 1 – We’re Stranded! Tommy Girl (Stephanie) explores every nook of the game world, and reads every line of Atrus’ lengthy on screen journals, with commentary. It’s bedtime stories for geeks.

Gamers can create LP videos thanks to the screen grabbing capability of most computers and some game consols. LPs are the ultimate spoiler, continuing the tradition of game cheat web sites that help frustrated gamers crack game codes, puzzles and work around the bugs. LP videos ostensibly breach copyright, to which games producers might be inclined to turn a blind eye according to a helpful wikipedia entry. LP videos keep old games in circulation, giving them a new lease of life, and garner new fan bases.

Fan politics

LP videos also remind me that games are never just on the screen or in the arena. People play around with play. Gamers are not only playing against one another or on-screen adversaries, but trying to beat the game designer. LP videos are an attempt to arrest command from game developers and publishers. They at least keep the problematics of commercial publishing alive.

For cultural theorists (aca-fans) Henry Jenkins and Constance Penley, fan fiction also has a political dimension. It’s another response to the commercial world other than consumer acquiescence or militant anti-capitalism. It’s playing capitalism at its own game.


  • Jenkins, Henry. 1992. Textual Poachers: Television Fans and Participatory Culture. New York: Routledge
  • Penley, Constance. 1991. Brownian motion: women, tactics, and technology. In C. Penley, and A. Ross (eds.), Technoculture: 135-161. Minneapolis: University of Minnesota Press.




  1. Tristan Meagher says:

    I watch LP by Original Gamer http://youtu.be/HW0BRC0Nc1I His videos are immersive, funny and manages to keep my attention even though the videos are on average, thirty minutes long. For such a simple idea that being for someone to record him/herself playing a game, adding commentary while playing, and uploading it to YT, it has been extremely successful and I can understand why.

    1. Thanks for the link Tristan. LP might just open up computer games to a new level of commentary and critique. Social commentators who would never invest time in playing GTA can now see easily what it contains. The level of gun toting, car smashing, mysoginism is no longer hearsay, but exposed. Will it make any difference to how such games are received socially? The graphics are amazing. I believe you can walk about and enjoy the environment without being shot at. But perhaps it only looks so good at speed.

  2. kimo says:

    I quite admire the computer adventure games, it is a miracle that the producer can put the “big word” “adventure” into a plant screen and makes the player really experience and enjoy it.

    Interactive and storytelling might be the key elements in designing a successful game. However, as to me , the vision and function of a game are two most important aspects when I choose a game to play. Vision, obviously includes personal preference of aesthetic, function, however, separate different players in the most distinguished way.
    For most people, a game is for entertainment, it should be happy and lively. One will feel like have a company (companies) when playing games. However, the game “Monument Valley”

    (https://itunes.apple.com/us/aapp/monument-valley/id728293409?mt=8) shows us a totally different view. Apart from it harmonious colour and delicate architecture illustration, it convey an information of “lonely” to us. it is of great aesthetical and philosophical value. It provides a new angle for us to think about the purpose of making and playing a game. Its like you find a friend to enjoy the loneliness (in a good way) with you, rather than take you to a party.

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