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play

This tag is associated with 15 posts

Getting what he deserves

Gamification draws on a narrow understanding of game play: keeping score, leaderboards, rewards, competition, incentives of various kinds. In fact, stripped of ludic graphics and quirky interactions, gamification typically follows processes derived mostly from accounting: the technology of the ledger, or bookkeeping, more specifically double-entry bookkeeping. Gamification through the ages By most historical accounts this … Continue reading

Gamification 101

How do you turn a routine, everyday activity into something engaging, enjoyable, and even addictive? Answer: you turn it into a game. That’s called gamification. I stumbled across a site that presents the 10 best productivity apps that make use of gamification. The site shows a fitness app that runs on your smartphone. It keeps … Continue reading

A thousand insides

Most cities old and new have underground tunnels, passageways, services, and communication systems, many of these conduits are unused and obsolete. I live in a street with a 15 metre deep tunnel that for 21 years had a rail and cable system for hauling goods and passengers along its 1:27 gradient. The tunnel was since … Continue reading

Bad players

If a political party wins enough of the vote then they might just gain sufficient influence to adjust electoral boundaries and increase their chances of winning again. Gerrymandering is one example of stacking the odds in your favour. It’s a big deal in the USA at the moment (e.g. see Washington Post article). Any competitor would … Continue reading

Deviant play

I just watched a team of gamers play Fortnite Battle Royal. You don’t need to play a video game to get the gist. You can watch others play it on Youtube. Fortnite is a war game where you form teams and hide out in photo-real buildings while you shoot enemies. One of the gamers remarked … Continue reading

The magic circle

When I was a kid, the Magic Circle was well known as an association of stage magicians. Those within it knew the rules of the illusions and had to keep them secret. The other meaning of magic circle is obvious: a circle that is magic. Perhaps it’s the former that the philosopher Johan Huizinga had in mind when … Continue reading

Nature as the site of hermeneutical play

Metaphors can be playful, and observers of nature commonly refer to metaphors of play: “we find talk of the play of light, the play of the waves,” and “the play of gnats” (104). This is a passing reference to play in nature by the hermeneutical philosopher Hans-Georg Gadamer as he affirmed the importance and ubiquity of play. … Continue reading

Video game semiotics

Many video games require the player to investigate and solve mysteries, to read the signs, gather evidence and follow leads. I think this is the area in which semiotics can be applied most usefully to computer gaming and game design. Semiotics is the study of communication from the point of view of signs and symbols, and how … Continue reading

Pokémon Go versus Ingress

Everyone is talking about Pokemon Go. So I may as well join in. While on holiday last week in the town of Menton in the south of France I aimed my mobile phone camera at a cat in a laneway. Two young men glanced in my direction as they walked by, and I distinctly heard one of … Continue reading

Nature games

Can you learn about nature from computer games? According to one commentator, video games “remind us of how we create, and have always created, ‘nature.’ They signpost the virtuality of the real. They show our seemingly endemic proclivities to make over the natural” (411). That’s from cultural theorist John Wills writing about video gaming in 2002: … Continue reading

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