Mass media entertainment gives the word “reality” a real hammering. Hammering provides a useful metaphor. One of the ways the empirically minded commonly assert the incontrovertible reality of the world is to thump on something solid. Catching up with just 15 minutes of the BAFTA winning “structured reality” tv show The Only Way is Essex … Continue reading
The perennial tussle between the right to free speech and the right to privacy has a spatial dimension of relevance to any designer. Architects, geographers and planners are acutely aware of the relationships between public and private spaces. Free speech roughly equates to the right of access to a place (eg a city square, the … Continue reading
Is it just me, or is everyone losing the plot? I think stories in popular fiction, especially in film and television, are becoming increasingly complicated. There’s still heroism, personalised villainy, archetypes, sentimentality, the triumphant ending, and fidelity to genre and type, but the means of getting to the predictable ending seem ever more convoluted.
Who could fail to be moved by aerial images yesterday of the slew of mud, flaming buildings, vehicles, boats, and water, sliding inexorably across the landscape of the Fukushima, Ibaraki and Miyagi prefectures in Japan. The human tragedy was in full view as the white specs fleeing along country roads were eventually consumed by the debris’ indifferent course.
Digital photographs do not just come in ones, twos and as exquisite selections, but in vast numbers, arrayed in file stores, as outputs on web search engines, as well as social media and photo sharing sites. They appear as thumbnails arrayed on grids like postage stamps on the pages of an album. Stamps make little … Continue reading
Concern in the press about cyberbullying, identity theft, and other online risks have all but eclipsed the interesting influences the Internet has on professional life. Social media are turning professionals into celebrity wannabes.
Otaku is a Japanese word for a category of individual, typically a youth, who is obsessed with anime (Japanese animations), manga (comics), and other pop culture forms. He or she prefers to be alone, may be lonely, lacks social skills and stays at home. The otaku keeps unsociable hours: staying up for 40 hours then … Continue reading
Computer graphics and animation are remarkable in their ability to mimic reality, or so it seems. Such technologies are interesting in so far as they purvey unreality, or more precisely, for making presentations to audiences that are unlike everyday experiences — features of narrative, drama and film in any case, but exaggerated further in the … Continue reading