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abduction

This tag is associated with 6 posts

On being a detective

As evidence of crimes and misdemeanours mount and circulate around the US president and his entourage, attention turns to matters of fact. Fact-checking is a major media sub-industry. See factcheck.org, politifact.com, and fullfact.org. It’s also an exercise in semiotic indexicality. I’m investigating how C.S. Peirce’s theories about signs relate to his theory of abduction, i.e. … Continue reading

Hermeneutics and logic

Winfried Nöth’s highly useful Handbook of Semiotics has a chapter on hermeneutics. There I saw a cogent account of something I suspected all along — a statement about the similarity between Peirce’s description of abductive inference and hermeneutics (the art of interpretation as discussed by Hans-Georg Gadamer). “For [] hermeneutics, textual understanding (and human knowledge in general) … Continue reading

Hunch, symptom, clue

I sold most of my bit coin last November and made a bit of a profit. Should I buy some more now it’s gone down in price? How do you reason under uncertainty? From a hermeneutical perspective we are always in an uncertain condition, though you might as well call it “contingency.” How you interpret, … Continue reading

Shadow of a doubt

In his book In Praise of Shadows, novelist Junʼichirō Tanizaki recaptures what is otherwise lost under the glare of modernity. As indicated in the title, he favours the half light, shadows and darkness of recesses, verandahs and outhouses, and with them the patina and ambiguity of materials worn over by time: old wood, stone, moss, … Continue reading

Reverse analytics

Can you infer a person’s politics from their online footprint? Let’s start with something less contentious: a person’s nature preference. If you were raised in a school and home environment that encouraged you to spend time outdoors and enjoy nature pursuits, then it is highly likely that in later life you will respect the environment, … Continue reading

Video game semiotics

Many video games require the player to investigate and solve mysteries, to read the signs, gather evidence and follow leads. I think this is the area in which semiotics can be applied most usefully to computer gaming and game design. Semiotics is the study of communication from the point of view of signs and symbols, and how … Continue reading

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