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Blog archive (and About)

What this blog site is about

I draw on philosophy and cultural theory to help understand current affairs, architecture and developments in digital technology. These are not opinion pages, though my strongly held view that academic reflection really matters as we try to understand contemporary living may seep through. These posts are scheduled to appear each Saturday (mostly) and for an unspecified period.

Many thanks to those who’ve contributed comments. WordPress sends me an email every time a comment is posted, even for comments on older posts. So I’ll endeavour to respond. Themes developed here might form the basis of a companion book for a course on digital media and culture. Suggestions are welcome. All pictures in posts are my own where not otherwise acknowledged.

This is also an experiment in abbreviation, and an experiment in using current issues as inroads to themes normally requiring lengthy argument.

Blogs home page
Roll over links to see summaries in some cases (starts with most recent)

Posts

    1. Smarter surfaces
    2. Mixed feelings
    3. What’s wrong with postmodernism
    4. Sentient spaces
    5. Nature games
    6. Champions of the Anthropocene
    7. Goodbye Holocene
    8. How to be interesting
    9. Cute and cuddly
    10. The best there is
    11. Evaluating the flipped classroom
    12. Flipped classroom 103: Engagement
    13. Flipped classroom 102: What a performance!
    14. Flipped classroom 101
    15. Animating spirits
    16. Thinking naturally
    17. Shape-shifting architecture
    18. Trauma and fauna
    19. The wisdom of animals
    20. Is cyberspace real?
    21. Unnatural acts
    22. What’s wrong with the force
    23. Cover up
    24. Testing ethical acuity
    25. The hermeneutical intractability of Asimov’s three laws of robotics
    26. How to make a case out of a post
    27. How animals make us think
    28. Stupidities (Why cartoons have animals 3)
    29. Wonders exposed
    30. Like this
    31. AI and imagination
    32. Big corpus
    33. Post-digital humanities
    34. Refugees have smartphones too
    35. Big Data: a non-theory about everything
    36. Big data metaphysics
    37. What’s wrong with post-digital cultures
    38. Am I post-digital?
    39. When did we become post-digital?
    40. Indexcess
    41. The enormous fly wheel
    42. Best intentions
    43. How geometry aids recollection
    44. Blood lines
    45. The empathy bus
    46. Attending to the world
    47. How to grow a project
    48. Bear in the park
    49. A sudden prospect
    50. Aha moments
    51. Frustration
    52. The Internet as research tool
    53. Introducing hermeneutics to an architectural audience
    54. Natural enemies
    55. Interactive architecture
    56. Milking human kindness
    57. Copy edits
    58. Divided cities
    59. Design hermeneutics revisited
    60. What have the arts to do with ethics?
    61. Academic writing and publishing online
    62. Brand melancholy
    63. Poiēsis
    64. Nature and the city
    65. Remaking the city
    66. Making nature
    67. Windowphilia
    68. Profoundly bored
    69. Against empathy
    70. The animal within
    71. Rich media overload
    72. Vertigo on a stick
    73. The singularity paradox
    74. The big book of hermeneutics
    75. Unsuccessful failure
    76. The hook
    77. Even more radical pedagogy
    78. After dark
    79. Emotional labourers
    80. Good morning melancholia
    81. Losing it
    82. Writer’s block
    83. Do digital devices influence your mood?
    84. Nature versus smartphones
    85. Back of shop
    86. Social media help you to believe what you want to believe
    87. Looking backwards
    88. Eye contact
    89. Space dehomogenised
    90. Where does happiness happen?
    91. Emotional words
    92. What’s wrong with the digital humanities
    93. Emotional contagion
    94. Mood and movement (and dance)
    95. You are now free to move about the cabin
    96. What do maps do?
    97. Moods and movies
    98. A step up
    99. Zeitgeist busters
    100. Mood and movement (and trams)
    101. How bored is your dog?
    102. Time and tide wait for no one 
    103. Born of the Earth
    104. Deconstruct that! 
    105. Nature-deficiency disorder 
    106. Refuge 
    107. Go outside and play 
    108. Why cartoons have animals 2 
    109. Music makes it better 
    110. Life-changing technologies 
    111. Unlocking nature’s secrets 
    112. Moody atmospheres and electric auras 
    113. The online scholar: A guide for PhD students
    114. Wet and wild
    115. Betwixt and between
    116. Humanities in the wild
    117. Turning the corner
    118. Gathered round the hearth
    119. Genius headgear
    120. Showing off
    121. What’s wrong with parametricism
    122. Architectural pragmatics
    123. Frequent feelings
    124. Morphic fields
    125. Enchanted places
    126. How to slow down time
    127. In meditative mood
    128. Voices without bodies
    129. The cult of the book
    130. The benefits of walking
    131. Feeling free in flight
    132. Why experts are better than algorithms
    133. What’s wrong with posthumanism
    134. Bad metaphors
    135. What I really meant to say
    136. Absence of melancholy
    137. Internet as evidence
    138. The hegemony of good taste
    139. Buying time
    140. Let’s play
    141. Art challenges life
    142. Derrida for stand-ups
    143. Melancholy urbanism
    144. Some wild life
    145. Signature city
    146. Cappuccino epidemic
    147. Pride of place
    148. Mastering the universe
    149. Freeways in the sky
    150. Howling at the moon
    151. Accentuate the negative
    152. As the mood takes you
    153. Digital mood modifiers
    154. I’m in the mood for love
    155. The past is a construct of the mind
    156. Why music reaches the parts that architecture can’t
    157. Delayed gratification
    158. Pros and cons of Google Scholar
    159. What’s wrong with the future
    160. Are you aware of your brain?
    161. Mood machines
    162. Soft fascination
    163. The melancholy medium
    164. Your inner child
    165. Well-being and geometry
    166. The brain in the city
    167. Oblivion
    168. Swinging
    169. Shallow reading
    170. Richard on the Holodeck
    171. Loose ends
    172. Pleasure with malice
    173. Is the high street ruining the Internet?
    174. The happy medium
    175. Ambient wit
    176. Interpretation by design
    177. Web of belief
    178. Lego logics
    179. What does it all mean?
    180. Old enough to know better
    181. Universities as interpretive communities
    182. Shōjo Manga morals
    183. Vitruvius does steampunk
    184. What’s a modem?
    185. Brand me
    186. Cooperation or complicity
    187. Manifestos and madness
    188. The bliss of ignorance
    189. Interpretive communities
    190. Making friends
    191. Bodies in motion
    192. Audience disengagement
    193. Spem in Alium
    194. Situationist International and the mood of the times
    195. We are all entertainers
    196. How the Internet kills curiosity
    197. Melancholy and media
    198. Mad crowds disease
    199. Unearthing the trickster function in Icelandic myth
    200. Maximum graphic
    201. Synesthesia anesthesia
    202. Crowdfunding in the gift society
    203. What’s wrong with this picture?
    204. Ambience on demand
    205. Heidegger and vertigo
    206. Nomadology and colour
    207. Intoxicated by colour
    208. Haunted by media
    209. Posh boys and mirror neurons
    210. Why cartoons have animals
    211. Exaggeration
    212. Bauhaus geek
    213. Data waste
    214. The eye of the beholder
    215. Urban occupy
    216. Conservative hermeneutics
    217. Architectural unconscious
    218. Mystery philosopher fakes own death
    219. What buildings want
    220. Panoptic man
    221. Circles and how to get out of them
    222. Le Corbusier’s error
    223. Meditation on a blunt instrument
    224. The opposite of architecture
    225. The reception of architecture
    226. Arboreal architecture gets wrong end of the stick
    227. Pictures devour reality
    228. Inconspicuous architecture
    229. Kim Jong-Il orz
    230. Countercultural values
    231. Why ask?
    232. Almost to infinity
    233. What has science got to do with it?
    234. After affects
    235. Sequel-baiting
    236. The quantification of the intellect
    237. Network notion
    238. Amnesiac machines
    239. 3D passive unrealities
    240. Accidental people
    241. De-generation
    242. Neuroscience eclipses AI
    243. Game noir
    244. Play anywhere
    245. What are audiences for?
    246. Portable memories
    247. No way logo
    248. Thought transfer
    249. A nation addicted to smartphones
    250. The secret life of games
    251. Phone hacking enigmas
    252. What were the skies like when you were young?
    253. E-motion
    254. LOL Security reproduces the trickster function
    255. Obliquitous computing
    256. Reality re-structured
    257. Computer-supported collaborative distraction
    258. All watched over by Ayn Rand
    259. I am Spartacus
    260. Against understanding
    261. Being practical
    262. This is not a hideout
    263. Digital metaphors and the baroque
    264. No-thing as it seems
    265. Now is the winter of our disconnect
    266. The Creosote Code
    267. Derrida for Architects (index)
    268. Hygienic reality
    269. Wicked problems revisited
    270. The sublime indifference of waves
    271. We are all multiples
    272. Architecture as the last fortress
    273. The king’s speech impediment
    274. Profile yourself (Narcissus on line)
    275. Otaku architecture
    276. Electronic commerce, philosophy and the Greek city
    277. Zero Stars
    278. Superlatives
    279. Walking the line
    280. Travel guidelines
    281. Silent night
    282. Chasing the line
    283. Making a noise
    284. Computer images and realism
    285. Derrida and WikiLeaks
    286. Brain Scans and Creativity
    287. Architectural remainder
    288. Architecture and Music
    289. Being David Hockney
    290. The Future is Unremarkable
    291. Transilience
    292. Hermeneutics and ethics
    293. Design-led research
    294. Research is a grey area
    295. Written any good books lately?
    296. Mass media schedules and generation Y
    297. Where is that sound?
    298. The Internet as hypertext or archive
    299. Tuning as …
Pages

  1. Structuralism in architecture: not a style but a tool for critique
  2. The one and the many
  3. AI article
  4. Architectural Theory
  5. Branded Meeting Places
  6. Branded Meeting Places Final Report
  7. Heidegger on technology
  8. Secrets of writing for the web
  9. Wired-Up Words
  10. Writing texts that flow
  11. Computers in Practice Report (PDF)
  12. Conference Proceedings: Universities as Interpretive Communities 1993 (PDF)
  13. Conference Proceedings: Gadamer, Action, Reason 1991 (PDF)
  14. MSc by Research in Digital Media and Culture

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